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Text File  |  2003-02-27  |  13KB  |  590 lines

  1.  
  2. DIALOG DLG_3D_NOISE
  3.  
  4.     {
  5.     
  6.         NAME S_3DNOISE_TITLE;
  7.         
  8.         GROUP
  9.         
  10.             {
  11.             
  12.                 SCALE_H;
  13.                 ROWS 5;
  14.                 ALIGN_TOP;
  15.                 SPACE 4, 4;
  16.                 
  17.                 GROUP
  18.                 
  19.                     {
  20.                     
  21.                         SCALE_H;
  22.                         ROWS 1;
  23.                         ALIGN_TOP;
  24.                         SPACE 1, 1;
  25.                         
  26.                         USERAREA C_3DNOISE_BHODINUT { ALIGN_TOP; SCALE_H; }
  27.                                             
  28.                     }
  29.                     
  30.                 GROUP
  31.                 
  32.                     {
  33.                     
  34.                         COLUMNS 3;
  35.  
  36.                         ALIGN_LEFT; SCALE_V;
  37.                         
  38.                         GROUP
  39.                         
  40.                             {
  41.                             
  42.                                 ROWS 3;
  43.  
  44.                                 ALIGN_LEFT; SCALE_V;
  45.  
  46.                                 SPACE 0,0;
  47.                         
  48.                                 USERAREA C_3DNOISE_PREVIEW { ALIGN_TOP; ALIGN_LEFT; }
  49.                                 
  50.                                 STATICTEXT { SCALE_V; }
  51.  
  52.                                 GROUP
  53.                                 
  54.                                     {
  55.                                     
  56.                                         COLUMNS 2;
  57.  
  58.                                         SCALE_H; ALIGN_TOP;
  59.                                         
  60.                 
  61.                                         CHECKBOX C_3DNOISE_ANTI_ALIAS { ALIGN_LEFT; }
  62.                                                                 
  63.                                         COMBOBOX C_3DNOISE_PREVIEW_TYPE
  64.                                 
  65.                                             {
  66.                                             
  67.                                                 ALIGN_LEFT; ALIGN_RIGHT; ALIGN_TOP;
  68.                                                 SCALE_H;
  69.                                                 
  70.                                                 CHILDS
  71.                                                 
  72.                                                     {
  73.                                                     
  74.                                                         PREVIEW_ANIMATED,     S_3DNOISE_ANIMATED_CUBE;
  75.                                                         PREVIEW_SPHERE,     S_3DNOISE_SPHERE;
  76.                                                         PREVIEW_CUBE,         S_3DNOISE_CUBE;
  77.                                                         PREVIEW_PLANE,         S_3DNOISE_PLANE;
  78.                                                         PREVIEW_CYLINDER,     S_3DNOISE_CYLINDER;
  79.                                                         PREVIEW_TORUS,         S_3DNOISE_TORUS;
  80.                                                         
  81.                                                     }
  82.                                                     
  83.                                             }
  84.                                             
  85.                                     }
  86.                                 
  87.                             }
  88.                         
  89.                         STATICTEXT { SCALE_H;}
  90.                         
  91.                         GROUP
  92.                         
  93.                             {
  94.                                 
  95.                                 ROWS 2;
  96.  
  97.                                 SCALE_H; SCALE_V;
  98.                                 
  99.                 
  100.                                 CHECKBOX C_3DNOISE_ANIMATE_PREVIEW { ALIGN_TOP; ALIGN_LEFT; NAME S_3DNOISE_ANIMATE_PREVIEW; }
  101.                                 
  102.                                 GROUP
  103.                                 
  104.                                     {
  105.                                     
  106.                                         SCALE_V; SCALE_H;
  107.                                         
  108.                                         COLUMNS 1;
  109.  
  110.                                         SPACE 0, 0;
  111.                                                     
  112.                                         STATICTEXT { SIZE 0, 3; }                
  113.                                                                 
  114.                                         CHECKBOX C_3DNOISE_ENVIRONMENT { NAME S_3DNOISE_CALCULATE_ENVIRONMENT; }
  115.                                         
  116.                                         STATICTEXT { SIZE 0, 2; }        
  117.                                         
  118.                                         CHECKBOX C_3DNOISE_PROJECT { NAME S_3DNOISE_PROJECT; }                                
  119.                                             
  120.                                         STATICTEXT { SCALE_V; }    
  121.                                                                 
  122.                                         GROUP
  123.                                         
  124.                                             {
  125.                                             
  126.                                                 ROWS 4;
  127.                                                 ALIGN_RIGHT; ALIGN_BOTTOM;
  128.                                                 FIT_H;
  129.                                                 NAME S_3DNOISE_SCALE_GROUP;
  130.                                                 BORDERSTYLE BORDER_GROUP_IN;
  131.                                                 BORDERSIZE 4, 4, 4, 4;
  132.                                                 SPACE 1, 1;
  133.                                                 
  134.                                                 GROUP
  135.                                                 
  136.                                                     {
  137.                                                     
  138.                                                         COLUMNS 3;
  139.                                                         ALIGN_LEFT; ALIGN_RIGHT; ALIGN_BOTTOM;
  140.                                                         SPACE 1, 1;
  141.                                                         
  142.                                                         STATICTEXT C_3DNOISE_SCALE_NAME { ALIGN_LEFT; NAME S_3DNOISE_SCALE; }
  143.                                                         
  144.                                                         STATICTEXT { SCALE_H; }
  145.                                                         
  146.                                                         EDITNUMBERARROWS C_3DNOISE_SCALE { ALIGN_RIGHT; SIZE 60, 0; }
  147.                                                                                                     
  148.                                                     }
  149.                                                     
  150.                                                 GROUP
  151.                                                 
  152.                                                     {
  153.                                                     
  154.                                                         COLUMNS 3;
  155.                                                         ALIGN_LEFT; ALIGN_RIGHT; ALIGN_BOTTOM;
  156.                                                         SCALE_H;
  157.                                                         SPACE 1, 1;
  158.                                                         
  159.                                                         STATICTEXT C_3DNOISE_XSCALE_NAME { ALIGN_LEFT; NAME S_3DNOISE_XSCALE; }
  160.                                                         
  161.                                                         STATICTEXT { SCALE_H; }
  162.                                                         
  163.                                                         EDITNUMBERARROWS C_3DNOISE_XSCALE { ALIGN_RIGHT; SIZE 60, 0; }
  164.                                                     
  165.                                                     }
  166.                                                     
  167.                                                 GROUP
  168.                                                 
  169.                                                     {
  170.                                                     
  171.                                                         COLUMNS 3;
  172.                                                         ALIGN_LEFT; ALIGN_RIGHT; ALIGN_BOTTOM;
  173.                                                         SCALE_H;
  174.                                                         SPACE 1, 1;
  175.                                                         
  176.                                                         STATICTEXT C_3DNOISE_YSCALE_NAME { ALIGN_LEFT; NAME S_3DNOISE_YSCALE; }
  177.                                                         
  178.                                                         STATICTEXT { SCALE_H; }
  179.                                                         
  180.                                                         EDITNUMBERARROWS C_3DNOISE_YSCALE { ALIGN_RIGHT; SIZE 60, 0; }
  181.                                                     
  182.                                                     }
  183.                                                     
  184.                                                 GROUP
  185.                                                 
  186.                                                     {
  187.                                                     
  188.                                                         COLUMNS 3;
  189.                                                         ALIGN_LEFT; ALIGN_RIGHT; ALIGN_BOTTOM;
  190.                                                         SCALE_H;
  191.                                                         SPACE 1, 1;
  192.                                                         
  193.                                                         STATICTEXT C_3DNOISE_ZSCALE_NAME { ALIGN_LEFT; NAME S_3DNOISE_ZSCALE; }
  194.                                                         
  195.                                                         STATICTEXT { SCALE_H; }
  196.                                                         
  197.                                                         EDITNUMBERARROWS C_3DNOISE_ZSCALE { ALIGN_RIGHT; SIZE 60, 0; }
  198.                                                     
  199.                                                     }
  200.                                                                                                                                                                                                         
  201.                                             }
  202.                                                                                         
  203.                                     }
  204.                             
  205.                             }
  206.                     
  207.                     }
  208.                     
  209.                 GROUP
  210.                 
  211.                     {
  212.                     
  213.                         ROWS 4;
  214.  
  215.                         ALIGN_LEFT; ALIGN_RIGHT; ALIGN_TOP;
  216.  
  217.                         SCALE_H;
  218.  
  219.                         NAME S_3DNOISE_NOISE_GROUP;
  220.  
  221.                         BORDERSTYLE BORDER_GROUP_IN;
  222.  
  223.                         BORDERSIZE 4, 4, 4, 4;
  224.  
  225.                         SPACE 1, 1;
  226.                         
  227.                         COMBOBOX C_3DNOISE_TYPE
  228.                         
  229.                             {
  230.                             
  231.                                 ALIGN_LEFT; ALIGN_TOP;
  232.  
  233.                                 SCALE_H;
  234.                                 
  235.                                 CHILDS
  236.                                 
  237.                                     {
  238.                                     
  239.                                         NOISES_BOX_NOISE, S_3DNOISE_BOX_NOISE;
  240.                                         NOISES_VALUEBLISTEREDTURBULENCE, S_3DNOISE_VALUEBLISTEREDTURBULENCE;
  241.                                         NOISES_BUYA, S_3DNOISE_BUYA;
  242.                                         NOISES_CELL_NOISE, S_3DNOISE_CELL_NOISE;
  243.                                         NOISES_CRANAL, S_3DNOISE_CRANAL;
  244.                                         NOISES_DENTS, S_3DNOISE_DENTS;
  245.                                         NOISES_VALUEDISPLACEDTURBULENCE, S_3DNOISE_VALUEDISPLACEDTURBULENCE;
  246.                                         NOISES_FBM, S_3DNOISE_FBM;
  247.                                         NOISES_HAMA, S_3DNOISE_HAMA;
  248.                                         NOISES_LUKA, S_3DNOISE_LUKA;
  249.                                         NOISES_MOD_NOISE, S_3DNOISE_MOD_NOISE;
  250.                                         NOISES_NAKI, S_3DNOISE_NAKI;
  251.                                         NOISES_NOISE, S_3DNOISE_NOISE;
  252.                                         NOISES_NUTOUS, S_3DNOISE_NUTOUS;
  253.                                         NOISES_OBER, S_3DNOISE_OBER;
  254.                                         NOISES_PEZO, S_3DNOISE_PEZO;
  255.                                         NOISES_POXO, S_3DNOISE_POXO;
  256.                                         NOISES_RANDOM, S_3DNOISE_RANDOM;
  257.                                         NOISES_SEMA, S_3DNOISE_SEMA;
  258.                                         NOISES_STUPL, S_3DNOISE_STUPL;
  259.                                         NOISES_TURBULENCE, S_3DNOISE_TURBULENCE;
  260.                                         NOISES_VL_NOISE, S_3DNOISE_VL_NOISE;
  261.                                         NOISES_WAVY_TURBULENCE, S_3DNOISE_WAVY_TURBULENCE;
  262.                                         0, S_3DNOISE_NULL;
  263.                                         NOISES_CELL_VORONOI, S_3DNOISE_CELL_VORONOI;
  264.                                         NOISES_DISPLACED_VORONOI, S_3DNOISE_DISPLACED_VORONOI;
  265.                                         NOISES_SPARSE_CONVOLUTION, S_3DNOISE_SPARSE_CONVOLUTION;
  266.                                         NOISES_VORONOI_1, S_3DNOISE_VORONOI_1;
  267.                                         NOISES_VORONOI_2, S_3DNOISE_VORONOI_2;
  268.                                         NOISES_VORONOI_3, S_3DNOISE_VORONOI_3;
  269.                                         NOISES_ZADA, S_3DNOISE_ZADA;
  270.                                     
  271.                                     }
  272.                             
  273.                             }
  274.                             
  275.                         GROUP
  276.                         
  277.                             {
  278.                             
  279.                                 COLUMNS 3;
  280.                                 ALIGN_LEFT; ALIGN_RIGHT; ALIGN_TOP;
  281.                                 SCALE_H;
  282.                                 SPACE 1, 1;
  283.                                 
  284.                                 STATICTEXT C_3DNOISE_OCTAVES_NAME { ALIGN_LEFT; NAME S_3DNOISE_OCTAVES; }
  285.                                 
  286.                                 STATICTEXT { SCALE_H; }
  287.                                 
  288.                                 EDITNUMBERARROWS C_3DNOISE_OCTAVES { ALIGN_RIGHT; SIZE 60, 0; }
  289.                             
  290.                             }
  291.                             
  292.                         GROUP
  293.                         
  294.                             {
  295.                             
  296.                                 COLUMNS 3;
  297.                                 ALIGN_LEFT; ALIGN_RIGHT; ALIGN_TOP;
  298.                                 SCALE_H;
  299.                                 SPACE 1, 1;
  300.                                 
  301.                                 STATICTEXT C_3DNOISE_FREQUENCY_NAME { ALIGN_LEFT; NAME S_3DNOISE_FREQUENCY; }
  302.                                 
  303.                                 STATICTEXT { SCALE_H; }
  304.                                 
  305.                                 EDITNUMBERARROWS C_3DNOISE_FREQUENCY { ALIGN_RIGHT; SIZE 60, 0; }
  306.                             
  307.                             }
  308.                             
  309.                         GROUP
  310.                         
  311.                             {
  312.                             
  313.                                 COLUMNS 3;
  314.                                 ALIGN_LEFT; ALIGN_RIGHT; ALIGN_TOP;
  315.                                 SCALE_H;
  316.                                 SPACE 1, 1;
  317.                                 
  318.                                 STATICTEXT C_3DNOISE_DETAIL_NAME { ALIGN_LEFT; NAME S_3DNOISE_DETAIL; }
  319.                                 
  320.                                 STATICTEXT { SCALE_H; }
  321.                                 
  322.                                 EDITNUMBERARROWS C_3DNOISE_DETAIL { ALIGN_RIGHT; SIZE 60, 0; }
  323.                             
  324.                             }
  325.                             
  326.                         STATICTEXT { SIZE 20, 0; }
  327.                         
  328.                         STATICTEXT { SIZE 20, 0; }
  329.                         
  330.                         STATICTEXT { SIZE 20, 0; }
  331.                         
  332.                         STATICTEXT { SIZE 20, 0; }
  333.                         
  334.                         STATICTEXT { NAME S_3DNOISE_SPACE; }
  335.  
  336.                         STATICTEXT { SCALE_V; }
  337.  
  338.                         STATICTEXT { NAME S_3DNOISE_HARD_BUMP; ALIGN_LEFT; }
  339.  
  340.                         STATICTEXT { NAME S_3DNOISE_DELTA; ALIGN_LEFT; }
  341.  
  342.                         COMBOBOX C_3DNOISE_COORDINATESYSTEM
  343.                         
  344.                                     {
  345.                                     
  346.                                         ALIGN_LEFT; ALIGN_RIGHT; ALIGN_TOP;
  347.                                         SCALE_H;
  348.                                         
  349.                                         CHILDS
  350.                                         
  351.                                             {
  352.                                             
  353.                                                 SPACE_TEXTURE,     S_3DNOISE_SPACE_TEXTURE;
  354.                                                 SPACE_OBJECT,     S_3DNOISE_SPACE_OBJECT;
  355.                                                 SPACE_WORLD,     S_3DNOISE_SPACE_WORLD;
  356.                                                 SPACE_CAMERA,     S_3DNOISE_SPACE_CAMERA;
  357.                                                 SPACE_SCREEN,    S_3DNOISE_SPACE_SCREEN;
  358.                                                 SPACE_RASTER,    S_3DNOISE_SPACE_RASTER;
  359.                                                     
  360.                                             }
  361.  
  362.                                     }
  363.  
  364.                         STATICTEXT { SIZE 20,0; }
  365.  
  366.                         CHECKBOX C_3DNOISE_HARD_BUMP { ALIGN_LEFT; }
  367.  
  368.                         EDITNUMBERARROWS C_3DNOISE_DELTA { ALIGN_LEFT; SIZE 60, 0; }
  369.                     
  370.                     }
  371.                     
  372. // Add wind
  373.  
  374.                 GROUP
  375.  
  376.                     {
  377.  
  378.                         NAME S_3DNOISE_NOISE_GROUP;
  379.  
  380.                         BORDERSTYLE BORDER_GROUP_IN;
  381.  
  382.                         BORDERSIZE 4, 4, 4, 4;
  383.  
  384.                         SPACE 1, 1;
  385.                         
  386.                         SCALE_H;
  387.                         
  388.                         NAME S_3DNOISE_WIND;
  389.  
  390.                         GROUP
  391.  
  392.                             {
  393.  
  394.                                 ALIGN_LEFT;
  395.  
  396.                                 STATICTEXT { NAME S_3DNOISE_WIND_X; }
  397.  
  398.                                 EDITNUMBERARROWS C_3DNOISE_WIND_X { ALIGN_LEFT; SIZE 60, 0; }
  399.  
  400.                                 STATICTEXT { NAME S_3DNOISE_WIND_Y; }
  401.  
  402.                                 EDITNUMBERARROWS C_3DNOISE_WIND_Y { ALIGN_LEFT; SIZE 60, 0; }
  403.  
  404.                                 STATICTEXT { NAME S_3DNOISE_WIND_Z; }
  405.  
  406.                                 EDITNUMBERARROWS C_3DNOISE_WIND_Z { ALIGN_LEFT; SIZE 60, 0; }
  407.  
  408.                             }
  409.  
  410.                         GROUP
  411.  
  412.                             {
  413.  
  414.                                 SCALE_H;
  415.  
  416.                                 STATICTEXT { NAME S_3DNOISE_WIND_SPEED; ALIGN_RIGHT; }
  417.  
  418.                                 EDITNUMBERARROWS C_3DNOISE_WIND_SPEED { ALIGN_RIGHT; SIZE 60, 0; }
  419.  
  420.                             }
  421.  
  422.  
  423.  
  424.  
  425.  
  426.                     }
  427.  
  428.                 GROUP
  429.                 
  430.                     {
  431.                     
  432.                         COLUMNS 2;
  433.  
  434.                         ALIGN_LEFT; ALIGN_RIGHT; ALIGN_TOP;
  435.  
  436.                         SCALE_H; SCALE_V;
  437.  
  438.                         SPACE 4, 4;
  439.                         
  440.                         GROUP
  441.                         
  442.                             {
  443.                             
  444.                                 COLUMNS 1;
  445.  
  446.                                 ALIGN_LEFT; ALIGN_RIGHT; ALIGN_TOP;
  447.  
  448.                                 FIT_H; SCALE_V;
  449.  
  450.                                 BORDERSTYLE BORDER_GROUP_IN;
  451.  
  452.                                 BORDERSIZE 4, 4, 4, 4;
  453.  
  454.                                 SPACE 1, 1;
  455.                                 
  456.                                 STATICTEXT { ALIGN_LEFT; ALIGN_TOP; SCALE_H; NAME S_3DNOISE_COLOR1; }
  457.                                 
  458.                                 COLORFIELD C_3DNOISE_COLOR1 { ALIGN_LEFT; ALIGN_TOP; SCALE_H; SIZE 128, 24; NOCOLOR; NOBRIGHTNESS; }
  459.                                 
  460.                                 STATICTEXT { ALIGN_TOP; SCALE_H; SIZE 0, 5; }
  461.                                 
  462.                                 STATICTEXT { ALIGN_LEFT; ALIGN_TOP; SCALE_H; NAME S_3DNOISE_COLOR2; }
  463.                                 
  464.                                 COLORFIELD C_3DNOISE_COLOR2 { ALIGN_LEFT; ALIGN_TOP; SCALE_H; SIZE 128, 24; NOCOLOR; NOBRIGHTNESS; }
  465.  
  466.                                 STATICTEXT { FIT_V; }
  467.  
  468.                                 GROUP
  469.  
  470.                                     {
  471.  
  472.                                         ROWS 3;
  473.  
  474.                                         ALIGN_BOTTOM;
  475.  
  476.                                         STATICTEXT { ALIGN_LEFT; NAME S_3DNOISE_ABSOLUTE; }
  477.  
  478.                                         STATICTEXT { SCALE_H; SIZE 0,2; }
  479.  
  480.                                         STATICTEXT C_3DNOISE_CYCLES_NAME { ALIGN_LEFT; NAME S_3DNOISE_CYCLES; }
  481.  
  482.                                         CHECKBOX C_3DNOISE_ABSOLUTE { ALIGN_LEFT; }
  483.  
  484.                                         STATICTEXT { SCALE_H; SIZE 0,2; }
  485.  
  486.                                         EDITNUMBERARROWS C_3DNOISE_CYCLES { ALIGN_RIGHT; SIZE 60, 0; }
  487.  
  488.                                     }
  489.  
  490.                             }
  491.                                                     
  492.                         GROUP
  493.                         
  494.                             {
  495.                             
  496.                                 ROWS 11;
  497.  
  498.                                 ALIGN_LEFT; ALIGN_RIGHT; ALIGN_TOP;
  499.                                 
  500.                                 SCALE_H; SCALE_V;
  501.                                 
  502.                                 BORDERSTYLE BORDER_GROUP_IN;
  503.                                 
  504.                                 BORDERSIZE 4, 4, 4, 4;
  505.                                 
  506.                                 SPACE 1, 1;
  507.                                 
  508.                                 STATICTEXT C_3DNOISE_CLIP_LOW_NAME { ALIGN_LEFT; SCALE_H; NAME S_3DNOISE_CLIP_LOW; }
  509.                                 
  510.                                 GROUP
  511.                                 
  512.                                     {
  513.                                     
  514.                                         COLUMNS 2;
  515.                                         ALIGN_LEFT; ALIGN_RIGHT; ALIGN_TOP;
  516.                                         SCALE_H;
  517.                                         SPACE 1, 1;
  518.                                         
  519.                                         SLIDER C_3DNOISE_CLIP_LOW_SLIDER { ALIGN_LEFT; ALIGN_RIGHT; SCALE_H; }
  520.                                         
  521.                                         EDITNUMBERARROWS C_3DNOISE_CLIP_LOW { ALIGN_RIGHT; SIZE 60, 0; }
  522.                                     
  523.                                     }
  524.                                     
  525.                                 STATICTEXT { SCALE_V; SIZE 0,1; }
  526.  
  527.                                 STATICTEXT C_3DNOISE_CLIP_HIGH_NAME { ALIGN_LEFT; SCALE_H; NAME S_3DNOISE_CLIP_HIGH; }
  528.                                 
  529.                                 GROUP
  530.                                 
  531.                                     {
  532.                                     
  533.                                         COLUMNS 2;
  534.                                         ALIGN_LEFT; ALIGN_RIGHT; ALIGN_TOP;
  535.                                         SCALE_H;
  536.                                         SPACE 1, 1;
  537.                                         
  538.                                         SLIDER C_3DNOISE_CLIP_HIGH_SLIDER { ALIGN_LEFT; ALIGN_RIGHT; SCALE_H; }
  539.                                         
  540.                                         EDITNUMBERARROWS C_3DNOISE_CLIP_HIGH { ALIGN_RIGHT; SIZE 60, 0; }
  541.                                     
  542.                                     }
  543.                                     
  544.                                 STATICTEXT { SCALE_V; SIZE 0,1; }
  545.  
  546.                                 STATICTEXT C_3DNOISE_BRIGHTNESS_NAME { ALIGN_LEFT; SCALE_H; NAME S_3DNOISE_BRIGHTNESS; }
  547.                                 
  548.                                 GROUP
  549.                                 
  550.                                     {
  551.                                     
  552.                                         COLUMNS 2;
  553.                                         ALIGN_LEFT; ALIGN_RIGHT; ALIGN_TOP;
  554.                                         SCALE_H;
  555.                                         SPACE 1, 1;
  556.                                         
  557.                                         SLIDER C_3DNOISE_BRIGHTNESS_SLIDER { ALIGN_LEFT; ALIGN_RIGHT; SCALE_H; }
  558.                                         
  559.                                         EDITNUMBERARROWS C_3DNOISE_BRIGHTNESS { ALIGN_RIGHT; SIZE 60, 0; }
  560.                                     
  561.                                     }
  562.                                     
  563.                                 STATICTEXT { SCALE_V; SIZE 0,1; }
  564.  
  565.                                 STATICTEXT C_3DNOISE_CONTRAST_NAME { ALIGN_LEFT; SCALE_H; NAME S_3DNOISE_CONTRAST; }
  566.                                 
  567.                                 GROUP
  568.                                 
  569.                                     {
  570.                                     
  571.                                         COLUMNS 2;
  572.                                         ALIGN_LEFT; ALIGN_RIGHT; ALIGN_TOP;
  573.                                         SCALE_H;
  574.                                         SPACE 1, 1;
  575.                                         
  576.                                         SLIDER C_3DNOISE_CONTRAST_SLIDER { ALIGN_LEFT; ALIGN_RIGHT; SCALE_H; }
  577.                                         
  578.                                         EDITNUMBERARROWS C_3DNOISE_CONTRAST { ALIGN_RIGHT; SIZE 60, 0; }
  579.                                     
  580.                                     }
  581.                             
  582.                             }
  583.                     
  584.                     }
  585.                                 
  586.             }
  587.             
  588.         DLGGROUP { OK; CANCEL; }
  589.     
  590.     }